Sunday, 12 April 2015

Face Replacement On Models

Face Armatures
A rigid head made of plastic works best for stylised designs with a simpler look, but other puppet designs will call for a bit more mobility in the face. Because human and animal faces are often just as flexible a piece of design as the rest of the body, some puppet faces will be rigged with armature pieces to be animated. Posable paddles, wires, or other mechanisms can be built to simulate movement of the jaw, lips, brow and eyebrows of the puppet face. In many cases, a movable face armature will be covered with a flexible material like foam latex or silicone. This will cause the surface of the face to bulge and stretch like real skin for the facial features that are manipulated underneath. Pulling and pushing on a jaw or an eyebrow paddle on the surface of the face creates a unique range of possible emotions for the animator.
(Priebe and Selick, 2010, pp. 124 – 124)

Replacement Faces and Rapid Prototyping
Rapid prototyping, or 3D printing is to create a 3D computer model and have it printed out as a physical replica. The technology behind rapid prototyping has many other uses and implications in itself, but the film Coraline helped put it on the map for the use as an animation technique. The area of the film where it was used the most was the facial animation on certain main characters. The faces on characters like Wybie, Coraline's Mother, Other Mother, and Coraline herself consisted of thin replacement masks that were removed and replaced for each frame of the animation.

Replacement animation for facial expressions is a technique that has been around since the very beginning of the stop-motion medium. It likely grew out of the logic behind out of the logic behind hand-drawn animation, where every frame consisted of a separate drawing that was different than the one before it, and each drawing was replaced under the rostrum camera for shooting. Adapting this idea to stop-motion meant that every frame would consist of a separate face that was replaced for each frame. The earliest known use of replacement faces appears to be from the MoToy Comedies by American filmmaker Howard S. Moss in 1917. Most of these films are lost, but the few that exist feature a dopey character with exaggerated facial expressions.

A small number of in-between faces would help to transition from one key expression to another for a caricatured effect. Later evidence of replacement faces is found in the Kinex Studio short films from 1928 to 1930, in the characters of Snap the Gingerbread Man and the recurring witch character. It is not entirely clear what materials were used to create the faces for the characters in these early films, but they appear to be sculped in clay and then either baked or molded. To keep the consistency between faces, it is likely that a clay sculpt was made and cast out in a mold, and then a tiny transitional change was made in sculpt for each sequential cast. These puppets usually had only one or two in-between faces between each expression.
(Priebe and Selick, 2010, pp. 138 – 139)

Priebe, K. A. and Selick, H. (2010) The Advanced Art of Stop-Motion Animation [With CDROM]. 1st edn. Boston, MA: Course Technology Cengage Learining.


Tuesday, 24 March 2015

Silicone Mold Making

Demonstration On Making Casts.

  • Two equal parts of Fast Cast in separate cups.
  • Make a bed of plasticine and place the character on top.
  • Using foam board, create a boarder around the plasticine.
  • Pack plasticine up to the half way mark around the character, sealing the foam board.
  • Take a craft knife around the edge to make it level.
  • Use a glue gun to seal the edges.
     
  • Mix the two parts of Fast Cast within 3 three minutes in a third cup.
  • Pour into the mould so it covers all the character.
     

  • Have spare plasticine to hand incase any leaks out of the base.
  • Will start to set within 30 minutes.
  • Once set, peal the foam off.

  • Remove the plasticine.








Saturday, 21 March 2015

Researching And Designing A Castle For The Three Surgeons Project

Looking at designing the castle for one of the stop motion projects.
The brief I was given was that it had to be a French castle, preferably from the Provence, Midi Pyrenees or Languedoc areas.

These are some images of Provence castles.

These are some images of Midi Pyrenees castles.
These are some images of Languedoc castles.

Taking one of the images from the area of Provence, I greyed it out and added the vines. I didn't make the image too detailed because it is going to be in the distance with the 3 surgeons in the foreground.
After getting more feedback to make the vines bigger and the door the more visible I researched films like Jumanji.

To give the feel of distance I raised the castle up and added the dirt trail.
The brief also stated that the castle was within a corn field so I used these pictures as reference.

As the corn looked too much like grass we decided to use wheat instead.







Monday, 16 March 2015

Creating An Armature For Animating

Original Image

I redrew the image to scale to base the armature off.

Wire twisted together to bend easier under the skin. 
Also will be stronger to hold the structure in place. 

All the pieces put together.

I added the milliput to create the bone structure.

Diagram to show the head structure.

Testing The Armature

I think my armature works for just the top half movements, the bottom half of the character is quite small and is covered by the coat so the leg movements wont be seen.
I made the armature to small to be able to do a walk cycle with. But if I made this character a lot bigger, other characters he would be interacting with would have to be a lot bigger and then they would probably be unworkable as well.

Friday, 6 March 2015

Colour Theory

Primary, Secondary and Tertiary Colours


Colour Wheel

Using the colour swatches I had previously made I made a colour wheel.
The colour wheel is used to determine which colours are complimentary or contrasting.
Complimentary colours are two colours that are opposite to each other.
Contrasting colours are the colours that are diagonal to to each other.
For example: 
Red is from the warm half of the wheel and blue is from the cool half of the wheel, therefore they are contrasting colours.

Making Pictures With Contrasting And Complimentary Hues


  • Make a picture with contrasting colours.
  • Make the picture again using 3-4 harmonious colours.
  • Then using 3 harmonious colours and one complimentary colour.
First I made a transparent layer to make my image template.
I can delete this layer after the colours have been added.
That way the colours will been shown better.

I then added the contrasting colours under the template.
Removing the template.
Deleting the coloured layers, I started with the blank template again.
I then used 3-4 harmonious colours.
Removing the template.
Starting with the template again, 
I used 3 harmonious colours and one complimentary colour in this image.
Removing the template.

Tint and Shade


Taking two contrasting colours and mixing two tints and two shades of each colour to create a tonal colour swatch.
Two sets of two colours making ten in total.


  • Make a picture balancing all five colours.
  • Make the same picture where the tints are dominant.
  • Make the same picture with the shade dominant.
  • Add one tint or shade from the contrasting colour set.
Balancing All Five Colours

Tints Dominant


Shades Dominant

Adding A Contrasting Tint

Saturation


  • Taking a pair of complimentary colours and mixing them together to get a range of neutral or broken colours.



  • Create an image that is balanced. (Using all the colours from the colour swatch.)
  • Making the same image but the broken colours dominant. (Using all the colours from the colour swatch.)
  • Make the picture using one pure hue and opposite broken colours. (About five colours in total.)
Balanced

Broken Colours

One Pure Hue And Opposite Broken Colours

Colour Proportion

  • Make one hue stand out from the other.
  • Make the other hue stand out from the first.
  • Balance the two hues.

Green Prominent

Red Prominent

Balanced Hues